


Dear Game Developer,
project management tools are notoriously unsatisfying to use. We found all the tools that we tried to be either too complex or too simplistic. We believe that gamedevs deserve their own production tool that is just right for them.
Codecks is a project by the indie game company Maschinen-Mensch and some extraordinarily skilled web developers. We’ve been working on it since 2019 and believe that we’ve created something special:
A tool that aims at just the right amount of complexity and is able to excite creative visual thinkers and productivity fans alike. Any task planning tool gets more useful if everybody on the team is using it and that’s why joyful interaction is at the core of Codecks instead of an afterthought.
Codecks is our love letter to the people who make games.
💜 , the Codecks Team









Creative teams shouldn’t feel like they’re filling out tax forms. Codecks is built for visual thinkers: playful, intuitive, and genuinely enjoyable to use. Higher team adoption means more accurate data, better planning, and less time hunting down status updates.
Codecks solves the communication problem for distributed teams elegantly, making it as easy as chat, and more reliable than email.

Technical Artist / Wolfire Games
Hundreds of tickets but can’t answer “how far along is that shotgun asset?” Most tools bury your game under endless task lists. Codecks uses an asset-first hierarchy built for game production. See the state of every feature, asset, and pipeline at a glance. No digging. No guessing.
Having your game design documentation in the same tool as task management has given us many unforseen efficiencies.

SunSpear Games


Maintaining tickets in one tool, timeline in another, moodboards in a third, and player feedback scattered across Discord and email? Codecks brings everything together: GDDs, tasks, milestones, asset pipelines, feedback, and more. One tool. One source of truth. Less chaos.
Codecks is an order of magnitude above all project management solutions we’ve used before.

Kerbal Space Program / Floating Origin Interactive
Collect ideas, bugs, and suggestions straight from Discord. Our bot reduces busywork, keeps your community engaged, and updates everyone with karma, upvotes, and status changes.

Map out your game’s big picture on an infinite canvas while staying connected to the cards doing the work. Vision Boards link your high-level strategy directly to daily tasks, so everyone understands how their work fits the vision.

Beast Mode highlights cards that keep missing deadlines with an escalating marker. No more tasks silently rolling from sprint to sprint. Get accountability without feeling like you’re nagging your team.

Track task dependencies with our dedicated feature to visualize how work connects across your project. Automatically notify team members when it’s their turn to act, keeping work moving and everyone informed.

Don’t let important info get lost in chat threads. Codecks keeps discussions focused, actionable, centralized and visible, with automatic nudges that help your team resolve things quickly.

Keep your team aligned and your progress steady. Milestones and Runs help you plan realistically and ship on time.


















The adaptive design and visual card ordering is easy to get into and perfect for keeping track of multiple projects at once. Also a big bonus: the direct feedback loop for bugs and feature requests with the developers - our wishes are being heard and responded to.

Massive Miniteam
We love Codecks! We use it to manage tasks for ourselves, but the ability to expose these to the community was a key feature for the public-facing nature of our project.

Unity Technologies
Having your game design documentation in the same tool as task management has given us many unforseen efficiencies. Codeck’s is a more intuitive design documentation tool than documents or wiki.

Founder & Director of Game / SunSpear Games
Codecks is an order of magnitude above all project management solutions we’ve used before. I’ve used other integrated tools before, but this takes it to a whole new level.

Creator of Kerbal Space Program / Floating Origin Interactive
Codecks solves the communication problem for distributed teams elegantly, making it as easy as chat, and more reliable than email. We have fewer meetings as a result, and everyone is really happy with how snappy and fun it is to use!

Technical Artist / Wolfire Games
We tried a lot of different game project management tools but Codecks is the first one we stuck with and it’s now an integral part of our daily routine and planning.

Megagon Industries
We’ve tried a lot of agile PM solutions in the past. With Codecks it seems like we’ve found our final best fit. It’s lean and easy to get into. Yet it’s powerful and satisfies all our needs regarding agile project management.

Chasing Carrots
We have used Codecks during the development of Suzerain extensively and it provided a visually pleasing and efficient game project management experience.

Managing Director & Co-founder / Torpor Games
If you’ve ever felt like falling asleep while using Jira, Trello or writing the 451st user story, this is the PJM tool for you. Elegant, responsive & more fun than shuffling sleeved cards.

Tonkotsu Games
Codecks is playful, easy to use and well arranged. I can manage tasks detailed enough to work efficiently but I do not lose any time on juggling with the project management software.

Anomaly Games
It is super joyful to use Codecks! In other tools a lot of time was spent in the tool rather than working on problems. Codecks makes it super easy to change stuff around and super useful to keep track of things like metrics, blocks, reviews and multiple conversation threads.

Batty Rabbit
It’s fairly obvious that it’s created by game developers - there’s clearly been a lot of thought put into what works and what doesn’t!

Moon Mode



Free for up to 5 users